napstar: (keep talking)
Minato Arisato ([personal profile] napstar) wrote2018-12-21 03:34 pm
Entry tags:

Balance: Path & Inventory



Minato Arisato
Bard 10 / Cleric 5 / Rune Fencer 0
ARCHETYPE Charismatic / Wise
DEITY Raven Queen


Canon Power
Persona (Orpheus)
Shoot yourself in the head to summon Orpheus. Orpheus can cast Tarunda, which lowers the attack power of one enemy for 3 turns. You can also cast your spells through the Persona.
Bard
Bardic Inspiration
While in battle, you can sing a song to increase the morale of your teammates. This ability requires you to concentrate on your sick tunes. Outside of battle, you are adept at utilizing an instrument of your choice. Playing this instrument nets you free room and board at an inn, and can help earn you followers that might offer you information.
Prodigy
You have a natural knack for learning new things. Whenever you come across something you don't know how to use, you are quick to pick up its intended effect.
Minor Illusion (M)
You are capable of creating an image with magic no bigger than 5 feet. The image cannot move, and if someone passes their hand through it, they discover that it's an illusion.
Healing Word (M)
You can use magic to create a soothing power within your voice. Utilizing this spell will return a very small amount of health back to the person you target.
Message (M)
You can use magic to send a telepathic message to anyone you can see.
Prestidigitation (M)
You can use magic to create an instantaneous, harmless sensory effect. You can light or snuff a candle, torch or small bonfire. You can use it to clean the appearance of a person's clothes.
Disguise Self (M)
You can use magic to alter your appearance.
Sleep (M)(P)
You can use magic to put an enemy to sleep with your lullaby.
Feather Fall (M)
You can use magic to slow your fall from heights.
Vicious Mockery (M)
You can use magic to cause a sick burn to your enemy. Your words become your weapon.
Cleric
Channel Divinity (M)
You feel the presence of your god with you and can use it to cause one of the following effects, up to two times per day:
  • Prayer of Healing: Utilizing holy scripture brings up to four targets within 30' to at least half their health.
  • Purify: Touching something that is desecrated will remove a curse placed on it
  • Bless: Removes impurities from up to one gallon of water per day, making it both holy and clean for drinking/medical application.
  • Turn Undead: Brandishing your order's holy scripture makes minor undead around you flee.
Sacred Flame (M)
You can create a ball of radiant energy in your hand. Good for illuminating or purifying unholy places... with fire.
Silence (M)
You can use magic to create an invisible sphere, up to 10' in diameter, that refuses to permit sound to resonate within it.
Ceremony (M)(P)
You can use your priestly wisdom to create a magical bond between two people and join them in a deep bond that lasts for 24 hours. Bonded partners will split all damage between them but also be able to feel one another and mentally communicate over great distances - a bond of body, mind, and soul.
Zone of Truth (M)(P)
You create a 15-foot zone around you in which anyone in it is unable to tell a lie. The person will know you have used this against them and may become hostile towards you after its use.
Rune Fencer
Runes*
You are able to store spells on your body in the form of runes. They must be written somewhere on you in order for you to activate them. You may hold up to 2 spells from any basic path and once cast, fade away from existence. Inscribing a new rune takes 8 hours, which includes the time of transcribing the magical properties onto your body, the material components cost for practicing the spell, and the concentration it takes to attune to the rune you've created. Rune spells must be single use and not persistent.


Alternatively, you may inscribe the elemental property of two opposing forces instead (fire/ice, radiant/necrotic, wind/earth, etc). While these remain intact, you may embue your weapon with either element at will, causing colossal damage when activated. The rune you selected then vanishes from your body. You become susceptible to the element you just cast until the remaining rune's energy is dispelled, as it creates an elemental inbalance in your soul.

NOTE: All Rune Fencers must take this as their first path action.

Runic Transcription (M)
Choose one of the following runes to master:

  • Regenerate: (M) You use your weapon to create a rune a surface that glows and ignites at will. When consumed this way, it radiates holy energy out from the ground that restores massive amounts of hit points to all creatures in range. A rune created this way fades after use, and can be broken if someone intentionally marrs it. You may only have one Regenerate rune active at any given time.

  • Consume: (M) You use your weapon to create a rune on a surface that glows and ignites at will. When consumed this way, it radiates necrotic energy out from the ground that threatens to pull all creatures souls within a 20 foot radius towards the center to drain it. Energy stolen this way returns to the Rune Fencer. A rune created this way fades after use, and can be broken if someone intentionally marrs it. You may only have one Consume rune active at any given time.

  • Conceal (M) You use your weapon to create a rune on a surface that glows and persists a veiling energy. While any creature is contained within the circumference of the rune, they are completely invisible to the naked eye. As an action, you can pull forth the energies of this rune to send anyone inside it to the Etherial plane for up to 10 minutes. A rune created this way fades after use, and can be broken if someone intentionally marrs it. You may only have one Conceal rune active at any given time.
Flare (M)
You call forth the balance of life and death from the sun itself. Activating this magic causes deadly fire damage to everything within a 20 foot radius. The effects are indiscriminate of friend or foe alike.
Dueling Fleur
Your ability to perform with a sword reaches levels of mastery. While attacking with a light-weight sword, your attacks cause twice as much damage as normal. When a creature's blood is drawn with this attack, flowers grow from the site of impact, up to a total of 5. At the Rune Fencer's will, they can cause the flower to explode, causing additional damage. Undead, constructs, or creatures that don't bleed are immune to this effect.
Lucky Flair
Once per mission or interlude, if you roll a 1-2, you may re-roll.



Death Penalties
Insomnia (x)



Inventory
MP3 player + headphones
Evoker (x)
Shortsword
Gekkoukan High School uniform
BIAS
Clothes
  • School uniforms
  • Fancy suit
  • Desert digs
  • Generic adventuring clothes
  • Pajamas that aren't on fire
  • Pirate outfit
  • Music note slippers (x) (x)
  • Dog slippers (x)
  • Sans Undertale cosplay
  • Whatever Kaede desires
Flask of Dwarven whiskey
Busted Violin
Black Violin (commissioned from Matthew) (x)
Photo of SEES
Charm Bracelet
Minato and Kaede got matching charm to commiserate their Best Friends status.
  • TBD (x)
Gachas
Octopod Tunic (x)
When the wearer of this tunic submerges themselves under water they immediately transform into an octopus.
Druid's Flute (x)
Can mimic the call of six animals: Wolf, Wild Boar, Bear, Alligator, Eagle and Moose.
The Slicer of T'pire Weir Isles (x)
A stone which, on a successful Persuasion check, can be traded to anyone for the most valuable thing they have in their possession.